Move Name: Ki Control
Move Description: Ability to control your Ki to learn Ki based moves.
Move Points Needed: 0
Fatigue Consumption: 0
Damage Scale: 0
Move Name: Flight
Move Description: Ability to Fly
Move Points Needed: 0
Fatigue Consumption: 0
Damage Scale: 0
Move Name: Kiai
Move Description: The ability to use your voice to repel simple ki attacks
Move Points Needed: 5
Fatigue Consumption: N/A
Damage Scale: N/A
Move Name: Deflect
Move Description: The ability to Deflect small ki Attacks with your hands
Move Points Needed: 0
Fatigue Consumption: n/a
Damage Scale: n/a
Move Name: Energy Absorption
Move Description: It absorbs energy, either from people's bodies or their ki blasts, through the holes in the palms of your hands. Androids only. Only able to be used ONCE in battle.
Move Points Needed: 5
Fatigue Consumption: N/A
Damage Scale: If successful, the attack restores 5% of your fatigue.
Move Name: Moonshine Blast
Move Description: Fires a ball of ki into the air to simulate a moon. Enables Saiyans to become Oozaru.
Move Points Needed: 5 (Master 3 MP)
Fatigue Consumption: 5%
Damage Scale: N/A
Move Name: Antenna Beam
Move Description: Beam shot from Antennas, difficult to dodge or block. NAMEKS or ALIENS only.
Move Points Needed: 5
Fatigue Consumption: 3%
Damage Scale: 1-3
Move Name: Mouth Blast
Move Description: A powerful blast from the mouth.
Move Points Needed: 5
Fatigue Consumption: 4%
Damage Scale: 1-4
Move Name: Eye Beams
Move Description: Two small ki blasts shot from the eyes.
Move Points Needed: 5
Fatigue Consumption: 2%
Damage Scale: 1 for each blast.
Move Name: Sokidan
Move Description: Ki blast that tracks your enemy down, extremely hard to dodge.
Move Points Needed: 5 (3 MP w/Roshi)
Fatigue Consumption: 4%
Damage Scale: 1-3
Move Name: One Fingered Blast
Move Description: One blast shot from your finger. Very Accurate.
Move Points Needed: 5
Fatigue Consumption: 2%
Damage Scale: 1-3
Move Name: Kikouha
Move Description: Small beams of energy formulate at the fingertips and fire like a shotgun blast.
Move Points Needed: 5
Fatigue Consumption: 8%
Damage Scale: 1-5
Move Name: Honoo
Move Description: A powerful breath of fire, but has a limited range.
Move Points Needed: 5
Fatigue Consumption: 3%
Damage Scale: 1-4
Move Name: Hell's Flash
Move Description: (Androids Only) Fires a powerful blast from cannons under your wrists.
Move Points Needed: 5
Fatigue Consumption: 5%
Damage Scale: 1-4
Move Name: Renzoku Energy Dan
Move Description: The user of this technique can shoot Ki bolts continuously from their hands, resulting in somewhat of a "machine-gun ki blast" effect.
Move Points Needed: 5
Fatigue Consumption: 8%
Damage Scale: 1-6
Move Name: Shogekiha
Move Description: Is an invisible blast shot from the eyes or hand. Extremely difficult to dodge.
Move Points Needed: 5
Fatigue Consumption: 4%
Damage Scale: 1-3
Move Description: By raising two fingers, the user of this attack can create a large explosion that will totally decimate the surrounding area or the ground under an opponent. Difficult to dodge/block due to the nature of the attack.
Move Points Needed: 15 (8 MP with King Vegeta)
Fatigue Consumption: 23%
Actions: 2
Damage Scale: 1-10
Move Name: Bakurikimaha
Move Description: An ultimate ki attack, this is is an extremely powerful ki blast shot from one hand, the other gripping the shooting hand's wrist for support.
Move Points Needed: 15 (8 MP with Guru)
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Big Bang Attack
Move Description: The user holds his hand out, palm facing the enemy, fingers close together, thumb folded into palm. A huge, concussive energy wave generates, obliterating the enemy. ONLY LEARNABLE FROM KING VEGETA!
Move Points Needed: 15
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Shadow Crane Strike
Move Description: The user performs a crane pose, folds their arms across their chest, and then launches a Ki Blast from their right hand.
Move Points Needed: 10 Taught by Shen only.
Fatigue Consumption: 10
Damage Scale: 1-10
Move Name: Blaster Shell
Move Description: The user is shaded in a green hue as they collect energy and gather it into his palm to form a bright-green energy sphere. The user swipes his hand forward and fires the attack at the opponent, inflicting a high amount of damage
Move Points Needed: 15
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Chest Eraser Cannon
Move Description: The fighter encompasses his energy into the center of his chest and lets out a powerful blast that locks onto their opponent.
Move Points Needed: 15
Fatigue Consumption: 19%
Actions: 2
Damage Scale: 1-10
Move Name: Crusher Ball
Move Description: The user charges a medium sized ball of energy in one hand, then hurls it at the opponent
Move Points Needed: 15
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Chonoryoku
Move Description: A very unique technique done when both hands, or a single hand are put forward which can manipulate the bodily movements of his opponent to an extent. May be used twice in Battle.
Move Points Needed: 15 (8MP with Shen)
Fatigue Consumption: 12%
Actions: 1
Damage Scale: Negate One physical attack of opponent, -1 action on opponent’s next post.
Move Name: Daichiretsuzan
Move Description: A powerful attack where the user swipes his arm down, and with two fingers shoots a cutting beam at high speeds. Slightly harder to dodge than normal.
Move Points Needed: 15
Fatigue Consumption: 19%
Actions: 2
Damage Scale: 1-10
Move Name: Destructo Disc
Move Description: It is a flat, disc-shaped Ki blast, which can be used to slice through its target with deadly accuracy. Cannot be blocked, dodge only.
Move Points Needed: 15 (8 when being trained by Roshi)
Fatigue Consumption: 20%
Actions: 2
Damage Scale: 1-10
Move Name: Dodonpa
Move Description: A blast shot from one finger, which explodes upon impact.
Move Points Needed: 15
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Double Tsuihikidan
Move Description: The user charges up and then fires two powerful-red hued beams at his opponent. The beams lock on and follow the intended target like homing missiles.
Difficult to dodge.
Move Points Needed: 15
Fatigue Consumption: 21%
Actions: 2
Damage Scale: 1-10
Move Name: Electric Charge
Move Description: A striking fist that is embedded with static pulses of electron energy. Blocking causes damage from the static charge.
Move Points Needed: 15
Fatigue Consumption: 4% per punch
Damage Scale:
+1-2 damage per punch.
1-2 if blocked.
Move Name: Eraser Cannon
Move Description: It is a large, powerful Ki blast shot from the mouth, and can destroy in a very large radius from where it hits. Difficult to avoid the blast radius
Move Points Needed: 15
Fatigue Consumption: 21%
Actions: 2
Damage Scale: 1-10
½ for if dodged, but can’t avoid the blast radius
Move Name: Flash Bomb
Move Description: The user places both hands forward with his fingers stretching out, concentrating energy into his fingertips. He then fires several hundred small yellow shots of energy that act as a machine gun blast. Cannot be blocked.
Move Points Needed: 15
Fatigue Consumption: 20%
Actions: 2
Damage Scale: 1-10
Move Name: Fireball
Move Description: A ball of fire.
Move Points Needed: 15
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Kakusandan
Move Description: The ability to fire two blasts, then merge them together and split them so you have multiple Ki bolts raining down on your opponents
Move Points Needed: 15
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Koukyuu Gata Kikou Ha
Move Description: The user throws his arms forward and fires a powerful bluish-green flash of energy. The ragged jet of ki decimates the area in front of him.
Move Points Needed: 15
Fatigue Consumption: 18%
Damage Scale: 1-10
Move Name: Galic Gun
Move Description: You power up the blast like the Kamehameha, but when you release the blast, your hands are both palm-forward.
Move Points Needed: 15 (MP 8 when learned by KV)
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Hankokubikkurisho
Move Description: It shoots a Ki blast forward using both hands and traps his victim in a shocking field of energy from which the opponent cannot escape. Victims can attempt to RP out of the field. Cannot be blocked.
Move Points Needed: 15
Fatigue Consumption: 15% Per Action
Actions: All, requires complete focus per turn to maintain.
Damage Scale: 1-6
Move Name: Static Cannon
Move Description: A static blast of purple energy that is gathered into two clenched fists before firing. Upon impact, it traps and injures the opponent in electric pulses of energy. Cannot be blocked
Move Points Needed: 15
Fatigue Consumption: 25%
Actions: 2
Damage Scale: 1-10
-1 Action from opponents next post.
Move Name: Ki No Tsurugi
Move Description: A Ki beam that shoots out somewhat as an extension of the hand and can be swung and stabbed to cut or pierce enemies. May be used as many times as the user wants. Cannot be blocked.
Move Points Needed: 15
Fatigue Consumption: 9% per action
Actions: 1 per attack
Damage Scale: 1-8
Move Name: Kuukanteni Punch
Move Description: With this attack, the user creates a hole in time and space that has an entrance and an exit. He then punches into this hole and his fist comes out of the exit, allowing to attack enemies from afar. Difficult to dodge.
Move Points Needed: 15
Fatigue Consumption: 4% per attack.
Actions: 1 per attack
Damage Scale: 1-5
Move Name: Kamehameha
Move Description: It is a Ki blast, which to start is charged up held behind the firer in cupped hands, then brought forward to release a large blast of energy
Move Points Needed: 15 [Learned under Roshi]
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Dodon Ray
Move Description: A special attack used by Mercenary Tao and the members of the Crane School, and the Crane School's answer to the Turtle School's Kamehameha. Taught by Shen.
Move Points Needed: 15
Fatigue Consumption: 18
Actions: 1
Damage Scale: 1-10
Move Name: Masenko
Move Description: It powers up a blast over your head with both of your hands, one palm behind the other, then you bring your hands down in front of you to fire the blast.
Move Points Needed: 15 [8 When training with Guru]
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Makosen
Move Description: A streaming energy attack. It's less of a precision attack than the Special Beam Cannon, and more of an overpowering ki wave similar to the Kamehameha.
Move Points Needed: 15 [8 when training with Kame]
Fatigue Consumption: 18%
Actions: 2
Damage Scale: 1-10
Move Name: Silver Strike
Move Description: (Requires a Sword) The user moves at tremendous speed to strike his opponent with the tip of his sword. Difficult to dodge.
Move Points Needed: 15
Fatigue Consumption: 9%
Actions: 1
Damage Scale: 1-4
Move Name: Scatter Shot
Move Description: The user fires several dozen smaller ki blasts, that remain hanging in the air around his opponent. He then commands all the spheres to gather around the enemy, exploding all at once. Very difficult to Dodge.
Move Points Needed: 15 (8 when training with Kame)
Fatigue Consumption: 24%
Actions: 2
Damage Scale: 1-10
Move Name: Time Freeze
Move Description: The user holds his breath to freeze all movement on the battlefield. You may move a short distance, or use an item that does not require consumption during the time freeze. The movement/action counts as the 2nd action for Time Freeze.
Move Points Needed: 15
Fatigue Consumption: 20%
Actions: 2
Damage Scale: n/a
Move Name: Rocket Punch
Move Description: The user throws his devastating rocket punch which, after hitting with incredible power his enemy, does not explode and can be re-attached after firing to his body. (Androids Only)
Move Points Needed: 5
Fatigue Consumption: 10%
Actions: 2
Damage Scale: 1-7
Move Name: Solar Flare
Move Description: The user puts the hands up to the face and shouts "SOLAR FLARE", this causes the sun's rays to be amplified and reflected into the opponent's eyes, thus blinding them. Can only be used ONCE per battle.
Move Points Needed: 15 [Taught by Master Shen]
Fatigue Consumption: 15%
Actions: 2
Damage Scale: N/A, Reduces Opponents Actions by two next post.
Move Name: Body Spin
Move Description: The user twirls his body so fast that he resembles a human tornado. With enough momentum and force, he can knock or even dive into his opponent and cause harm.
Move Points Needed: 15
Fatigue Consumption: 10%
Actions: 2
Damage Scale: 1-7
Move Name: Photon Strike
Move Description: A jet of yellow Ki assembled from the mechanical parts of an android that shoots forth in a rapid ki succession of electricity. (Androids only)
Move Points Needed: 15
Fatigue Consumption: 18
Damage Scale: 1-10
Move Name: Tri Beam Attack
Move Description: Performed by placing the hands in a triangle shape and shooting out the blast from this. The attack is so powerful that it will drain the user's life force to use it. In the battle with Nappa, Tenshinhan uses this until he dies from exhaustion. Taught by Shen only.
Move Points Needed: 30
Fatigue Consumption: 50
Damage Scale: 5-10
Move Name: Spirit Ball
Move Description: This attack was first used by Yamcha against Shen at the 23rd Tenkaichi Budoukai. It resembles Goku's Spirit Bomb, but does not feed of the life of the planet. Yamcha gathers the energy for the attack in a ball, in one hand, and grips his wrist with the other. The attack is then hurled like a ball at the opponent, and can be made to home in on the opponent.
Move Points Needed: 15 (8 MP when learned by Roshi)
Fatigue Consumption: 18
Damage Scale: 1-10
Move Name: Special Beam Canon/Penetration Beam
Move Description: This is an incredibly powerful beam that Piccolo first uses against Radditz and Goku. It is a straight Ki beam with another coiled around it. It is charged by putting two fingers against the forehead the fired by extending the arm and firing form the fingers. At first it takes Piccolo a few minutes, but eventually he can do it much quicker. It is Piccolo's trademark attack.
Move Points Needed: 15 (8 if training with Kame or Ice Ti)
Fatigue Consumption: 18
Damage Scale: 1-10
Move Name: Burning Attack
Move Description: Future Trunks' trademark attack, this is first seen when he fights Cyborg Frieza. Frieza easily dodges the attack, but the point of the attack was not hit Frieza, but simply distract him from getting sliced in half by Trunks' sword. To perform the attack, he does a strange system of hand movements, and then ends it by making a spade like shape with his fingers in which a Ki Ball shoots out.
Move Points Needed: 15
Fatigue Consumption: 18
Damage Scale: 1-10
Move Name: Death Ball
Move Description: Frieza used this attack to destroy Planet Vegeta and Planet Namek. He charges a large ball of energy and then throws it at whatever he wants to destroy. Taught by Ice Ti only.
Move Points Needed: 25
Fatigue Consumption: 20
Damage Scale: 5-10
Move Name: Final Flash
Move Description: One of Vegeta's coolest attacks. He first uses it to try and destroy Perfect Cell. It is charged with the arms spread out, palms facing the opponent. Then the wrists are brought together, like in the Kamehameha, and an almighty blast of Ki is let rip! Taught by King Vegeta only.
Move Points Needed: 20
Fatigue Consumption: 18
Damage Scale: 1-10
Move Name: Healing
Move Description: This is Dende's and Kibito's ability to completely heal anyone who has been injured. The do this by placing their hands over the injured person and in a few seconds they are healed. This comes in very handy during the Frieza, Cell and Buu Sagas. Taught by Guru
Move Points Needed: 40
Fatigue Consumption: 30
Action: 1 time per battle, takes 1 turn.
Damage Scale: Able to heal a ally or self for 10% of the fatigue they/you have taken.
Move Name: Multiform
Move Description: This is a technique where the user splits into four separate entities. Hence 12 Eyes, as Tien has 3 eyes. The four entities can fight on their own and can be attacked separately. But the downside is that the user's PL is divided into four, with each copy receiving 1/4 of the original's power level. Taught by Shen only.
Move Points Needed: 40
Fatigue Consumption: 40
Damage Scale: Take 1/4 divided by your PL and x it by 12 for two turns.
Move Name: Kakusandan
Move Description: The ability to fire two blasts, then merge them together and split them so you have multiple Ki bolts raining down on your opponents. Krillin uses this attack to destroy all but one of Nappa's remaining Saibamen. Taught by Roshi.
Move Points Needed: 15
Fatigue Consumption: 18
Damage Scale: 1-10
Move Name: Hokaku Kon Dan
Move Description: A great technique devised by Frieza. First this technique locks the opponent in a paralyzing ball of light. This ball explodes upon contact with the ground. Unfortunately for Frieza, it did not work on Goku, as he was able to escape the ball, the instant it exploded. Taught by Ice Ti only.
Move Points Needed: 15
Fatigue Consumption: 18
Damage Scale: 1-10
Move Name: Namekian Language
Move Description: Namekian Language is learned by Guru or Kame. Once you know this language you will be able to seek out Guru's Dragonball Model knowledge.
Move Points Needed: 15
Fatigue Consumption: N/A
Damage Scale: N/A
Move Name: Dragonball Model
Move Description: Once you have learned this from Guru and you meet all the requirements to be a Planet Guardian (See the Professions page) you will be able to make 7 dragonballs for your planet. 1 set of dragonballs per planet. You are not allowed to make wishes on your own dragonballs.
Move Points Needed: 30
Fatigue Consumption: 18
Damage Scale: Grants a wish to whomever collects them first.
Move Name: Majin Mind Control
Move Description: You have mastered the dark arts and now are able to control others through the darkness of their hearts. Learned through The Demon King.
(You must have -10 for your alignment)
Move Points Needed: 30
Fatigue Consumption: 30
Damage Scale: N/A
Move Name: Fiend
Move Description: You become increasingly fast and gain a +200 to your speed for 1 turn. Only usable 1 time per battle. Learned by the Demon King.
Move Points Needed: 15
Fatigue Consumption: 18
Damage Scale: +200 to your speed 1 turn
Move Name: Cloak of Darkness
Move Description: Your hatred and anger has now over boiled. Your DEX and Endurance both increase by 200 points automatically on your next update. (1 time deal) Taught by the Demon King.
Move Points Needed: 15
Fatigue Consumption: 18
Damage Scale: 1 time stat increase.
Move Name: Super Speed
Move Description: Running around King Kai's planet has made you really fast! He has offered to teach you a trick to use that will increase your speed forever. +200 to your DEX and Speed. (1 time deal)
Move Points Needed: 15
Fatigue Consumption: 18
Damage Scale: 1 time stat increase
Move Name: Spirit Bomb
Move Description: You gather the energies of the life forms on the planet you're on. The bomb is practically unstopable and undodgable. Taught by King Kai.
Move Points Needed: 30
Fatigue Consumption: 30
Damage Scale: 5-10
Move Name: Kiaoken
Move Description: King Kai has taught you how to use your inner strength. You've trained on his planet and now you're able to bulk up to 3 sizes!
(Kiaoken rank 1) +100 to each stat 1 time deal. +10% to stats when used in battle for during battle.
(Kiaoken rank 2) +300 to each stat 1 time deal. +15% to stats when used in battle for during battle.
(Kiaoken rank 3) +400 to each stat 1 time deal. +20% to stats when used in battle for during battle.
Move Points Needed:
15 (Kiaoken rank 1)
25 (Kiaoken rank 2)
40 (Kiaoken rank 3)
Fatigue Consumption: 18 rank 1, 25 rank 2, 40 rank 3.
Damage Scale: See description for stat increases.
Move Name: Unlock Potential
Move Description: Guru unlocks your potential. You gain +200 to each stat. 1 time deal.
Move Points Needed: 15
Fatigue Consumption: N/A
Damage Scale: 1 time stat increase.
Partner Moves
Tsuin Mūn Ken Kyanon: A simple combo done by two people that involves one of them hitting the opponent into the air,the second person already situated in the air prior to the strike, delivering several blows to the opponent as the first person dashes up and joins in releasing several low damaging but highly accurate ki blasts attacking the oppenent from behind as well as synchronising their attacks with the second person and then finishing off with both of them punching the opponent in the heart at the same time from the front and the back, making a usually simple combo into a deadly hard to block attack.
Partner Points: 5
Fatigue Consumption: 10% to each performing it
Actions: 4
Damage Scale: 2-4
Ai No Kami Sutoraiku: A special technique only available to those who hold extreme affection towards one another as it requires the users to use not only their ki but their love for one another to power the attack. The two preforming the attack first kiss, both of their Ki synchronising perfectly as if they were in one body, their movements and attacks perfectly in sync as they batter the opponent with a continuous stream of ki waves,then suddenly stopping and opening their mouths blasting two red beams of enregy that twist around each other at the opponent to finish the attack. This attack becomes more deadly the more the two initiating it are close meaning it is more focused on the character development of the two characters rather than both of the character's power level.
Partner Points:
10 (Only available to married characters canon/non canon), 15 for second level, 20 for third level.
Fatigue Consumption: 10% each first level, 20% second, 30% third
Actions: 4
Damage Scale: 2 First level, 4 second level, 8 third level.
Kakusa Re Ta Hi āku: This attack is preformed by two people. The first person initiates that attack by firing multiple ki blasts at the opponent as the second person charges up energy for the attack,then thr second person suddenly releases a wide arc of energy by making an out ward slashing motion with both of their arms at the same time the first person mimics the second person and releases several weaker arcs of that look identical to the much more powerful one made by the second one in an attempt to confusing the opponent and making them block the wrong one.
Partner Points: 15
Fatigue Consumption: 29% each
Actions: 4
Damage Scale: 3-6
Shi No Ringuraijingu: This attack is preformed by two people. Both the first and second person dash toward the opponent as if they are going to rush in blindly. Then one of them hit the opponent into the air and begins to circle them releasing constant streams of ki blasts.The second person also mimics the first person trapping the opponent in two rings of death as the technique is aptly named. Suddenly both of them fire two purple beams on from each hand trapping the opponent between them in mid air.
Partner Points: 20
Fatigue Consumption: 25% each
Damage Scale. 4-10